Heres a camera rotation and all the images through development...
Wednesday, 20 January 2010
Tuesday, 19 January 2010
PRP - ARTEFACT 1 - BACK TO THE FUTURE 4 - update!
Here is a sketch model of my redesigned Back to Future car. Im very happy with how this came out, I used a reference smart car 3d model (http://www.3dvia.com/ - jeanudert) and added a chunky bodykit and Back to the Future-esque props.
I intend on working on the materials and rendering a camera rotation video.
For data, I thought it'd be interesting to find out what fans think of the designs by posting it as official concept art for Back to the Future 4 on a Fansite. Ive found a couple... and the hardcore fans are more than loyal to the license.
I intend on working on the materials and rendering a camera rotation video.
For data, I thought it'd be interesting to find out what fans think of the designs by posting it as official concept art for Back to the Future 4 on a Fansite. Ive found a couple... and the hardcore fans are more than loyal to the license.
Sunday, 17 January 2010
PRP - ARTIFACT 1 - Back to the future 4
Back to the Future - Robert Zemeckis - 1985
For my first artifact I intend to play with the design elements of the back to the future franchise.
Ive chosen this because it has all the ingredient's for an ideal modern remake project. It was a hugely successful film, grossing a total of $380million worldwide. It has childhood history with individuals, many now parents who can take their children to see the film that they saw when they were kids. It also has versatile plot elements, being the action revolves around time travel, anything can happen at any time.
Ive simulated that I have been requested to redesign/reboot the design of the characters (Marty-Michael J Fox,Doc-Christopher Lloyd) and the iconic car.
...more to come...
Thursday, 14 January 2010
PERSONAL RESEARCH PROJECT 2010
Sin City - That Yellow Bastard - Frank Miller 1996
For my PRP essay question I chose 'What is considered when/if licenses are redesigned for movie adaptation?' basically... why the Sin City movie is so much like the comics... why the Transformers movies are not like the original cartoons.
The 2ND half of the project is to produce artefact's that experiment with what I have learnt through practise projects. The artefact's I'm going produce are concept designs for characters that are being adapted for a modern motion picture release.

WA!
There have been a lots of these videos about... heres two. Very funny, but I think these could work for top-end music video productions.
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